Video gaming as a potential factor for an improved employee productivity / Enrique E. Balili,Jr.
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Commission on Higher Education Theses and Dissertations | Thesis and Dissertation | LG 995 2018 C6 B35 (Browse shelf(Opens below)) | Available | CHEDTD-000093 | ||
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Thesis (Master of Science in Education major in Social Science) -- Southern Leyte State University,April2018.
If employees are less stressed out, they are bound to be more productive. Using
video games as a tactic for boosting productivity, while at the same time making sure it
is not a distraction, is all about a stress-free management.
The main purpose of this study was to determine if video gaming has a link to
workplace-related stress and the productivity of employee.
Following the descriptive-correlational design, the researcher-made and adopted
questionnaires were administered to the employees of Southern Leyte State University.
The researcher-made questionnaire determined the demographic profile, and the extent
of video gaming per day/hour of the employees. The adopted questionnaire determined
the extent of workplace-related stress and the level of performance of SLSU employees.
The findings revealed that video gaming has no significant relationship to
workplace-related stress and the productivity of the employees in Southern Leyte State
University. Therefore, playing video games has no significant correlation to cope
workplace-related stress for boosting the productivity of employees. Recommendation
for officials concerned is to provide an actual and close monitoring to employees who
habitually look for ways to escape obligation during work hours in order to find time for
video gaming. As such it was recommended to set forth a guidelines and policies for a
strict monitoring of all SLSU employees invoking to follow the Ethical and Moral
Conduct of all Officials and Government Employees mandated by the government.
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